Chrono Trigger Drawn Windwaker Style

Last Wednesday was the 20th anniversary of the release of Chrono Trigger, a classic RPG game. I have fond memories of this game and I decided to draw Lucca, Marle and Chrono in Legend of Zelda: Windwaker Style ( I love the cute cel-shaded style of Windwaker!) I hope the essence of these great characters comes through each drawing.

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Character Design Class Wrap-Up

Today I finished up my character design class. The final project was to create video game characters for an open-world sort of a game. The game is called “Oasis”.The concept for the game was a desert planet where people are struggling to survive and are thus fighting and resorting to piracy for natural resources like water. There is one source of all resources on the planet–an oasis at the center of the planet that is controlled by power-crazed rulers. Everyone’s out to get a piece of the pie for basic survival, with the hope of gaining quite a few extra riches in the process!

In the group I worked with, we decided to go with a sci-fi world with steam-punk, wrecked tech sort of a look ( Think Tatooine in Star Wars). We were instructed to make a main playable character, an NPC ( non-playable character) and an enemy character.

Lun

Protagonist: Lun

Lun is a peppy, mischievious, and energetic young girl who descends from royalty. Her family doesn’t have the same power and wealth that they used to have but they do well for themselves as higher class merchants. While Lun is well off at home, she thirsts for a life of adventure, and with her street smarts, speed and resourcefulness, she finds herself in her element living the pirate lifestyle. Her clothing is based off of traditional Mongolian clothes. I researched a lot of Mongolian hats ( which are beautifully ornate with long strings of beads, ribbons, etc. trailing from them) and I loved their deels (long tunics) and the pointy boots. In southern Mongolia is the Gobi desert, so I thought it all tied together pretty nicely. I made sure to add the sandy wear and tear and dust to her clothing as well.

LunNamaq

Non-Playable Character: Namaq

For the assignment we had to create a creature that had no human-like appearance at all, so I was excited to take on this challenge by looking at a range of fascinating desert creatures. One of the lizards I initially looked at was the Gila monster, but I found it difficult to render his appearance clearly. I then turned to look at chameleons since I love their eyes. Namaq is based off of the Namaqua Chameleon, which is native to the western desert regions of Namibia, South Africa and southern Angola. I wanted to make this NPC a very lovable character. He’s a gentle giant and wants to help Lun on her adventures. Giant chameleons like Namaq are largely disliked by the human populace. Namaq tries to conceal his lizardy appearance with a giant poncho and hood to avoid unpleasant encounters with humans. Most people fear them and don’t allow them into their towns. Poor Namaq was once attacked and had his arm cut off by hunters.  Following this horrible event he decided to fashion a gun arm for protection. While he has this built in weapon, he hardly uses it, save for the very trickiest of situations. In addition to cannons, bullets, he has the gun modified to shoot out rocks and celebratory banners after victorious battles ( think Final Fantasy fanfares). He has a bag strapped around him to carry a variety of delicious insects like beetles and crickets for snacks ( he gets hungry quickly). Namaq is a big guy with a heart of gold and Lun knows she can count on him as solid backup in a tricky situation.

Namaq Sand Witch

Antagonist: Sand Witch

The desert planet is a very harsh world to live in. Across the vast expanse of the expansive desert, hundreds of people have been known to get lost or left to die in the wastes. There’s something strange about the desert that changes people. Those who manage to “survive” simply aren’t the same as the intense heat and other mysterious forces drive them mad and feral. Sand Witches are dreaded and feared predatory creatures across the planet. They can see clearly in the dark and have a great deal of speed running through the sand to hunt their prey. Vicious, and relentless, these creatures are definitely on a traveler’s/pirate’s “to avoid” list.Sand-Witch

These are my game characters! I’m going to work to expand on them, perhaps make a few more characters and design some sand-steamer hovercraft ships for the pirates.

To end, here are some inked drawings of the above characters. I learned a lot of great techniques and things to think about through this character design class and I’m looking forward to further utilizing all that I’ve learned.

Some early sketches of Lun:

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Rough sketches of Namaq:

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Some inked drawings of the above characters:

Lun fight pose Namaq Pose Witch Crouch

Making Progress (BWDC Portfolio)

It has been a particularly long time since I’ve made mention of the project, but I’m making great headway on the final versions of characters for my ” The Boy Who Drew Cats” visual development portfolio. Here are some of the most recent renderings of the main character, Joji.

Screen Shot 2014-01-10 at 3.12.34 AMI will post again with more character page updates. My main goal now is to finish the rough sketches of my finalized character designs so they will be ready for cleanup. The process of designing my characters got a lot easier over time, though now I am most nervous about how my final backgrounds will look.

For a while, I have been changing my mind a lot about the style of the environments. It’s been tricky to nail down an art style while figuring out how to properly convey a sense of depth, light and space in each varying look. I have been trying to rid my dependency on lines in my renderings of environments–which I suppose is quite a tricky thing to do when you’re coming from a comics background. Especially during this past year I have found myself thinking much more thoroughly about design choices and critical elements to include to convey personality in my drawings. I’m hoping that habit has well carried into this year as well. To me, art is like a puzzle, and no matter how challenging it gets, I find that I always love trying to solve the puzzles of what works and doesn’t work. It truly is such a rewarding process.

That’s all for now, I’ll be updating a bit more regularly now that I’ve got a for sure timeline I’d like to stick to. As always, thanks for checking out my stuff!

 

Happy Thanksgibbons!

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In honor of Thanksgiving that was this past Thursday, I wanted to create an illustration that embodied a special Thanksgiving tradition shared between my two elder siblings and I. For a few years, on Thanksgiving day, my sister and brother and I wish to each other a happy “Thanksgibbon”–placing special emphasis on the “gibbon” part. We don’t exactly remember when this particular tradition started, but in the beginning it involved sharing pictures of various gibbons with each other. For those of you unfamiliar with this particular creature, allow me to share with you a few images of said creature. Consider it a gift that keeps on gibbon:

This fellow is wistfully watching a delicious Thanksgiving feast from afar. He wasn’t invited. Hence the sadness.

These guys don’t want any part of your Thanksgiving festivities. They think themselves above that sort of thing.

This particular fellow is furious that there is no more pumpkin pie left. He finds it simply outrageous and will make his rage be known across the land.

Being with friends and family is important–so be sure not to take them for granted. I for sure am thankful for the extremely wonderful friends and family that I’ve got who have supported me through this trying and crazy whirlwind year. Anyhow, I hope that you ( folks in the States) had a wonderful Thanksgiving weekend.

Enjoy your turkey leftovers!

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