Wednesday night I went to do some late night figure drawing. Here are some drawings from my session.
Below are some of the final sketches from my gesture drawing class. The last theme of the class was 60’s fashion–the model was wearing a super-cute Audrey coat. I have to admit, my Monday evenings won’t be as much fun without gesture sketching class, but I look forward to finding/joining another sketching class. I’m bummed that this class ended, but I got some terrific practice in and I am excited to keep up the progress I made.
How could I dance with another? When I saw her standing there.
(Nothing peps me up quite like drawing to The Beatles! :D)
After work on Monday evenings I’ve been going to gesture sketching classes instructed by David Pimentel, and they’ve been so awesome to experience. I’ve been getting great practice in and I feel like I’ve been making some tremendous progress–just loosening up and going to bigger, bolder lines and shapes and most importantly, I feel like I’m getting a better hang of how to convey caricature and story through my sketches. Capturing story moments in a drawing has always been a tricky thing for me, so I am so excited to see that I’m continuing to make progress on that front. This class has helped me so much, Mr. Pimentel’s suggestions and encouragement are very helpful and I am eager to keep up the sketching sessions on a regular basis. Below are a few of my sketches from this class. One of the themes was a Parisian cafe and the other was a western cowgirl theme. I really am having a blast with all this drawing!
Here’s a collection of drawings I did at the zoo recently. It was a while since I had been doing animal drawing of any sort before this set, so I’m hoping that with more practice I’ll get out of my rusty phase. I wish I had a scanner to use this time, but I’m glad that at least all the drawings are pretty complete. I’m definitely looking forward to my next animal drawing outing!
Today I finished up my character design class. The final project was to create video game characters for an open-world sort of a game. The game is called “Oasis”.The concept for the game was a desert planet where people are struggling to survive and are thus fighting and resorting to piracy for natural resources like water. There is one source of all resources on the planet–an oasis at the center of the planet that is controlled by power-crazed rulers. Everyone’s out to get a piece of the pie for basic survival, with the hope of gaining quite a few extra riches in the process!
In the group I worked with, we decided to go with a sci-fi world with steam-punk, wrecked tech sort of a look ( Think Tatooine in Star Wars). We were instructed to make a main playable character, an NPC ( non-playable character) and an enemy character.
Lun is a peppy, mischievious, and energetic young girl who descends from royalty. Her family doesn’t have the same power and wealth that they used to have but they do well for themselves as higher class merchants. While Lun is well off at home, she thirsts for a life of adventure, and with her street smarts, speed and resourcefulness, she finds herself in her element living the pirate lifestyle. Her clothing is based off of traditional Mongolian clothes. I researched a lot of Mongolian hats ( which are beautifully ornate with long strings of beads, ribbons, etc. trailing from them) and I loved their deels (long tunics) and the pointy boots. In southern Mongolia is the Gobi desert, so I thought it all tied together pretty nicely. I made sure to add the sandy wear and tear and dust to her clothing as well.
Non-Playable Character: Namaq
For the assignment we had to create a creature that had no human-like appearance at all, so I was excited to take on this challenge by looking at a range of fascinating desert creatures. One of the lizards I initially looked at was the Gila monster, but I found it difficult to render his appearance clearly. I then turned to look at chameleons since I love their eyes. Namaq is based off of the Namaqua Chameleon, which is native to the western desert regions of Namibia, South Africa and southern Angola. I wanted to make this NPC a very lovable character. He’s a gentle giant and wants to help Lun on her adventures. Giant chameleons like Namaq are largely disliked by the human populace. Namaq tries to conceal his lizardy appearance with a giant poncho and hood to avoid unpleasant encounters with humans. Most people fear them and don’t allow them into their towns. Poor Namaq was once attacked and had his arm cut off by hunters. Following this horrible event he decided to fashion a gun arm for protection. While he has this built in weapon, he hardly uses it, save for the very trickiest of situations. In addition to cannons, bullets, he has the gun modified to shoot out rocks and celebratory banners after victorious battles ( think Final Fantasy fanfares). He has a bag strapped around him to carry a variety of delicious insects like beetles and crickets for snacks ( he gets hungry quickly). Namaq is a big guy with a heart of gold and Lun knows she can count on him as solid backup in a tricky situation.
Antagonist: Sand Witch
The desert planet is a very harsh world to live in. Across the vast expanse of the expansive desert, hundreds of people have been known to get lost or left to die in the wastes. There’s something strange about the desert that changes people. Those who manage to “survive” simply aren’t the same as the intense heat and other mysterious forces drive them mad and feral. Sand Witches are dreaded and feared predatory creatures across the planet. They can see clearly in the dark and have a great deal of speed running through the sand to hunt their prey. Vicious, and relentless, these creatures are definitely on a traveler’s/pirate’s “to avoid” list.
These are my game characters! I’m going to work to expand on them, perhaps make a few more characters and design some sand-steamer hovercraft ships for the pirates.
To end, here are some inked drawings of the above characters. I learned a lot of great techniques and things to think about through this character design class and I’m looking forward to further utilizing all that I’ve learned.
Some early sketches of Lun:
Rough sketches of Namaq:
Some inked drawings of the above characters:
It has been a particularly long time since I’ve made mention of the project, but I’m making great headway on the final versions of characters for my ” The Boy Who Drew Cats” visual development portfolio. Here are some of the most recent renderings of the main character, Joji.
I will post again with more character page updates. My main goal now is to finish the rough sketches of my finalized character designs so they will be ready for cleanup. The process of designing my characters got a lot easier over time, though now I am most nervous about how my final backgrounds will look.
For a while, I have been changing my mind a lot about the style of the environments. It’s been tricky to nail down an art style while figuring out how to properly convey a sense of depth, light and space in each varying look. I have been trying to rid my dependency on lines in my renderings of environments–which I suppose is quite a tricky thing to do when you’re coming from a comics background. Especially during this past year I have found myself thinking much more thoroughly about design choices and critical elements to include to convey personality in my drawings. I’m hoping that habit has well carried into this year as well. To me, art is like a puzzle, and no matter how challenging it gets, I find that I always love trying to solve the puzzles of what works and doesn’t work. It truly is such a rewarding process.
That’s all for now, I’ll be updating a bit more regularly now that I’ve got a for sure timeline I’d like to stick to. As always, thanks for checking out my stuff!
CTN is this weekend! I’m delighted to be able to take part in this incredible event this year. I went last year and loved getting to meet so many artists and learn so many new things. Attending CTN last year truly pushed me a lot as an artist and I’m excited for folks who will be going for the first time this weekend. There are a lot of great opportunities to learn new things and meet great artists, so I am eager to share a bit of my experiences after this weekend.
I’ve been working on updating my portfolio a bit recently to prepare for CTN. Today I was working a lot on costumed figure drawing. Below is what I sketched up :